Files
depthsbelow/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
T
Simon Holmberg bcbddf1b2c Merge branch 'lua'
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
	DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
2012-10-17 01:55:30 +02:00

156 lines
6.2 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>DepthsBelowContent</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier.png">
<Name>soldier</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="maps\test.tmx">
<Name>test</Name>
<Importer>TmxImporter</Importer>
<Processor>MapProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\TiledLib\TiledLib\TiledLib.csproj">
<Project>{EC3F6988-459C-4783-89E9-F34C0CC731C7}</Project>
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</ProjectReference>
<ProjectReference Include="..\DepthsBelowContentPipeline\DepthsBelowContentPipeline.csproj">
<Project>{D054E3A6-7E05-4255-984F-69FE40D9137F}</Project>
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</ProjectReference>
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<Compile Include="maps\tilesets\aztek.jpg">
<Name>aztek</Name>
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<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier2.png">
<Name>soldier2</Name>
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<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\collision.png">
<Name>collision</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\Cave.Level1.tmx">
<Name>Cave.Level1</Name>
<Processor>MapProcessor</Processor>
<Importer>TmxImporter</Importer>
<SubType>Designer</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\cave.png">
<Name>cave</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\Monster.png">
<Name>Monster</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\Enter.bmp">
<Name>Enter</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Arial.spritefont">
<Name>Arial</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
<SubType>Designer</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\Shot2.bmp">
<Name>Shot2</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\FireBall.PNG">
<Name>Shot</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="scripts\gui.lua">
<Name>gui</Name>
<Importer>LuaImporter</Importer>
</Compile>
<Compile Include="scripts\test.lua">
<Name>test</Name>
<Importer>LuaImporter</Importer>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>