d36592318f
Have not tested, I think I failed, I don't think I should transfer around lists like that... But I didn't make the things static at least..!
211 lines
9.5 KiB
XML
211 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DepthsBelow</RootNamespace>
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<AssemblyName>DepthsBelow</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
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<ApplicationIcon>Game.ico</ApplicationIcon>
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>1</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<NoStdLib>true</NoStdLib>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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<DocumentationFile>bin\x86\Debug\DepthsBelow.XML</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<PropertyGroup>
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<ManifestCertificateThumbprint>ECE66DEF071576E8D2F7D57232C0569623E3E2DF</ManifestCertificateThumbprint>
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<PropertyGroup>
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<GenerateManifests>true</GenerateManifests>
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<PropertyGroup>
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<SignManifests>true</SignManifests>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LuaInterface, Version=2.0.0.16708, Culture=neutral, processorArchitecture=x86">
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<HintPath>..\..\LuaInterface\LuaInterface.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="mscorlib">
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Core">
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</Reference>
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<Reference Include="System.Net">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera.cs" />
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<Compile Include="DynamicGroupManager.cs" />
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<Compile Include="MonsterSpawn.cs" />
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<Compile Include="TurnManager.cs" />
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<Compile Include="CustomExtensions.cs" />
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<Compile Include="EntityManager.cs" />
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<Compile Include="GameServices.cs" />
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<Compile Include="Interface.cs" />
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<Compile Include="Lua.cs" />
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<Compile Include="Shot.cs" />
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<Compile Include="Component\Stat.cs" />
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<Compile Include="GUIManager.cs" />
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<Compile Include="GUI\Button.cs" />
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<Compile Include="GUI\Frame.cs" />
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<Compile Include="GUI\Text.cs" />
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<Compile Include="KeyboardInput.cs" />
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<Compile Include="Component\PathFinder.cs" />
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<Compile Include="Component\Transform.cs" />
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<Compile Include="Grid.cs" />
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<Compile Include="Component\Collision.cs" />
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<Compile Include="Component\Component.cs" />
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<Compile Include="Core.cs" />
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<Compile Include="Entity.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="MouseInput.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Component\SpriteRenderer.cs" />
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<Compile Include="SmallEnemy.cs" />
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<Compile Include="Soldier.cs" />
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<Compile Include="Utility.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Game.ico" />
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<Content Include="GameThumbnail.png" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\AStar\AStar.csproj">
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<Project>{CD3F949D-54AA-4D38-99DB-92905A375D84}</Project>
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<Name>AStar</Name>
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</ProjectReference>
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<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
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<Name>DepthsBelowContent %28Content%29</Name>
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<XnaReferenceType>Content</XnaReferenceType>
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<Project>{433A77A2-DE52-4875-A4EF-232CF59C2DD3}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
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<Visible>False</Visible>
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<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |