68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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namespace DepthsBelow
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{
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class MouseInput
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{
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Core core;
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MouseState lastMouseState;
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Rectangle selectionRectangle;
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Texture2D selectionTexture;
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public MouseInput(Core core)
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{
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this.core = core;
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selectionRectangle = Rectangle.Empty;
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}
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public void LoadContent()
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{
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selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
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selectionTexture.SetData(new Color[] { Color.White });
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}
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public void Update(GameTime gameTime)
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{
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MouseState ms = Mouse.GetState();
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if (ms.LeftButton == ButtonState.Pressed)
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{
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if (selectionRectangle == Rectangle.Empty)
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{
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selectionRectangle = new Rectangle(ms.X + (int)core.camera.Position.X, ms.Y + (int)core.camera.Position.Y, 0, 0);
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}
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else
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{
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selectionRectangle.Width = ms.X - selectionRectangle.X + (int)core.camera.Position.X;
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selectionRectangle.Height = ms.Y - selectionRectangle.Y + (int)core.camera.Position.Y;
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}
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}
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if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
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{
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/*if (selectionRectangle.Intersects())
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{
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}*/
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selectionRectangle = Rectangle.Empty;
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}
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lastMouseState = ms;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
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}
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}
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}
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