174 lines
5.9 KiB
C#
Executable File
174 lines
5.9 KiB
C#
Executable File
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using Microsoft.Xna.Framework.Media;
|
|
|
|
namespace DepthsBelow
|
|
{
|
|
public class MouseInput
|
|
{
|
|
Core core;
|
|
MouseState lastMouseState;
|
|
Rectangle selectionRectangle;
|
|
Texture2D selectionTexture;
|
|
Rectangle gridRectangle;
|
|
Texture2D gridTexture;
|
|
|
|
Vector2 directionStart;
|
|
Vector2 directionNow;
|
|
|
|
bool checkingDirection = false;
|
|
|
|
|
|
public MouseInput(Core core)
|
|
{
|
|
this.core = core;
|
|
|
|
selectionRectangle = Rectangle.Empty;
|
|
gridRectangle = Rectangle.Empty;
|
|
}
|
|
|
|
|
|
public void LoadContent()
|
|
{
|
|
selectionTexture = new Texture2D(Core.GraphicsDevice, 1, 1);
|
|
selectionTexture.SetData(new Color[] { Color.White });
|
|
|
|
gridTexture = new Texture2D(Core.GraphicsDevice, 1, 1);
|
|
gridTexture.SetData(new Color[] { Color.White });
|
|
}
|
|
|
|
public void Update(GameTime gameTime)
|
|
{
|
|
// Only capture input if the game window is in focus
|
|
if (!core.IsActive)
|
|
return;
|
|
|
|
MouseState ms = Mouse.GetState();
|
|
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
|
|
KeyboardState ks = Keyboard.GetState();
|
|
|
|
// Selection rectangle
|
|
if (ms.LeftButton == ButtonState.Pressed)
|
|
{
|
|
if (selectionRectangle == Rectangle.Empty)
|
|
{
|
|
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
|
|
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
|
|
}
|
|
}
|
|
// When the mouse is released
|
|
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
|
|
{
|
|
// Deselect all units
|
|
if (!ks.IsKeyDown(Keys.LeftControl))
|
|
{
|
|
foreach (var unit in core.Squad)
|
|
unit.Selected = false;
|
|
}
|
|
|
|
// Select all units in the rectangle
|
|
foreach (var unit in core.Squad)
|
|
{
|
|
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
|
unit.Selected = true;
|
|
}
|
|
|
|
// Hide the selection rectangle
|
|
selectionRectangle = Rectangle.Empty;
|
|
}
|
|
|
|
// Send orders with right click
|
|
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
|
|
{
|
|
foreach (var unit in core.Squad)
|
|
if (unit.Selected)
|
|
{
|
|
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
|
|
}
|
|
|
|
}
|
|
if (ms.RightButton == ButtonState.Pressed)
|
|
{
|
|
foreach (var unit in core.Squad)
|
|
{
|
|
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
|
{
|
|
checkingDirection = true;
|
|
directionStart = unit.Transform.World + unit.Transform.World.Origin;
|
|
}
|
|
}
|
|
}
|
|
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
|
|
{
|
|
foreach (var unit in core.Squad)
|
|
if (unit.Selected)
|
|
{
|
|
directionNow.X = mouseWorldPos.X;
|
|
directionNow.Y = mouseWorldPos.Y;
|
|
float directionX = mouseWorldPos.X - unit.Transform.World.X;
|
|
float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
|
|
var mouseDirection = mouseWorldPos;
|
|
mouseDirection.Normalize();
|
|
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
|
|
/*if (directionX < 0)
|
|
{
|
|
directionX *= -1;
|
|
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
|
|
}
|
|
else
|
|
{
|
|
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y, mouseWorldPos.X - unit.Transform.World.X);/*
|
|
}*/
|
|
//Console.WriteLine(angle);
|
|
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
checkingDirection = false;
|
|
}
|
|
|
|
// Grid highlighting
|
|
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
|
|
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
|
|
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
|
|
|
|
lastMouseState = ms;
|
|
}
|
|
|
|
public void Draw(SpriteBatch spriteBatch)
|
|
{
|
|
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
|
|
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
|
|
|
|
if (checkingDirection == true)
|
|
{
|
|
Texture2D blank = new Texture2D(Core.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
|
|
blank.SetData(new[] { Color.White });
|
|
DrawLine(spriteBatch, blank, 2, Color.White, directionStart, directionNow);
|
|
}
|
|
|
|
}
|
|
|
|
void DrawLine(SpriteBatch batch, Texture2D blank, float width, Color color, Vector2 point1, Vector2 point2)
|
|
{
|
|
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
|
|
float length = Vector2.Distance(point1, point2);
|
|
|
|
batch.Draw(blank, point1, null, color,
|
|
angle, Vector2.Zero, new Vector2(length, width),
|
|
SpriteEffects.None, 0);
|
|
}
|
|
}
|
|
}
|