Files
depthsbelow/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
T
2012-10-02 01:22:04 +02:00

118 lines
5.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>DepthsBelowContent</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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</Reference>
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</Reference>
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</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier.png">
<Name>soldier</Name>
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<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="maps\test.tmx">
<Name>test</Name>
<Importer>TmxImporter</Importer>
<Processor>MapProcessor</Processor>
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<ProjectReference Include="..\..\TiledLib\TiledLib\TiledLib.csproj">
<Project>{EC3F6988-459C-4783-89E9-F34C0CC731C7}</Project>
<Name>TiledLib</Name>
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<Name>DepthsBelowContentPipeline</Name>
</ProjectReference>
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<Processor>TextureProcessor</Processor>
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<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
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<Name>collision</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
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<Name>Cave.Level1</Name>
<Processor>MapProcessor</Processor>
<Importer>TmxImporter</Importer>
<SubType>Designer</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\cave.png">
<Name>cave</Name>
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</ItemGroup>
<ItemGroup>
<Compile Include="KryptonEffect.fx">
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</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>