2d71eb3e0a
Conflicts: DepthsBelow/DepthsBelow/Core.cs DepthsBelow/DepthsBelow/MouseInput.cs DepthsBelow/DepthsBelowContent/maps/Cave.Level1.tmx
94 lines
2.6 KiB
C#
Executable File
94 lines
2.6 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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namespace DepthsBelow
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{
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class MouseInput
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{
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Core core;
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MouseState lastMouseState;
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Rectangle selectionRectangle;
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Texture2D selectionTexture;
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Rectangle gridRectangle;
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Texture2D gridTexture;
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public MouseInput(Core core)
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{
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this.core = core;
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selectionRectangle = Rectangle.Empty;
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gridRectangle = Rectangle.Empty;
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}
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public void LoadContent()
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{
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selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
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selectionTexture.SetData(new Color[] { Color.White });
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gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
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gridTexture.SetData(new Color[] { Color.White });
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}
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public void Update(GameTime gameTime)
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{
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MouseState ms = Mouse.GetState();
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Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
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KeyboardState ks = Keyboard.GetState();
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// Selection rectangle
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if (ms.LeftButton == ButtonState.Pressed)
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{
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if (selectionRectangle == Rectangle.Empty)
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{
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selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
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}
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else
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{
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selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
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selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
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}
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}
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// When the mouse is released
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if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
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{
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// Deselect all units
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if (!ks.IsKeyDown(Keys.LeftControl))
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{
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foreach (var unit in core.Squad)
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unit.Selected = false;
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}
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// Select all units in the rectangle
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foreach (var unit in core.Squad)
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{
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if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
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unit.Selected = true;
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}
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// Hide the selection rectangle
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selectionRectangle = Rectangle.Empty;
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}
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// Grid highlighting
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Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
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Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
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gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
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lastMouseState = ms;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
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spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
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}
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}
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}
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