#version 430

uniform samplerCube CubemapTexture;

in VertexData {
	vec3 TextureCoord;
} Input;

out vec4 FragColor;

void main()
{
	FragColor = texture(CubemapTexture, Input.TextureCoord);
	//FragColor = vec4(1.0, 1.0, 1.0, 0.0);
}