Components + almost AABB
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#ifndef Camera_h__
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#define Camera_h__
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#include "Component.h"
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namespace Components
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{
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struct Camera : Component
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{
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int FOV;
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int NearClip;
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int FarClip;
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};
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REGISTER_COMPONENT("Camera", Camera);
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}
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#endif // !Camera_h__
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