diff --git a/Escape-the-Dawn/Escape-the-Dawn.vcxproj b/Escape-the-Dawn/Escape-the-Dawn.vcxproj
index 87d2c0e..35f180a 100644
--- a/Escape-the-Dawn/Escape-the-Dawn.vcxproj
+++ b/Escape-the-Dawn/Escape-the-Dawn.vcxproj
@@ -40,7 +40,7 @@
- $(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)
+ $(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)
$(SolutionDir)bin\
$(SolutionDir)obj\$(ProjectName)\
$(ProjectName)-$(Configuration)
@@ -50,7 +50,7 @@
$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)
- $(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)
+ $(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)
$(SolutionDir)bin\
$(SolutionDir)obj\$(ProjectName)\
$(ProjectName)-$(Configuration)
@@ -70,7 +70,7 @@
- opengl32.lib;glu32.lib;soil.lib;glew32sd.lib;glfw3.lib
+ opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib
@@ -93,7 +93,7 @@
opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)
- opengl32.lib;glu32.lib;soil.lib;glew32s.lib;glfw3.lib;
+ opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;
diff --git a/Escape-the-Dawn/Model.h b/Escape-the-Dawn/Model.h
index ac356b0..3be26dc 100644
--- a/Escape-the-Dawn/Model.h
+++ b/Escape-the-Dawn/Model.h
@@ -1,8 +1,12 @@
+#ifndef Model_h__
+#define Model_h__
+
#include
#include
#include
#include
#include
+#include
#define _CRT_SECURE_NO_WARNINGS
#include
@@ -49,4 +53,5 @@ public:
std::vector_TextureCoords
);
-};
\ No newline at end of file
+};
+#endif // Model_h__
\ No newline at end of file
diff --git a/Escape-the-Dawn/Texture.h b/Escape-the-Dawn/Texture.h
index e22eaab..52f6594 100644
--- a/Escape-the-Dawn/Texture.h
+++ b/Escape-the-Dawn/Texture.h
@@ -1,11 +1,17 @@
-#include
-#include "Renderer.h"
+#ifndef Texture_h__
+#define Texture_h__
+#include
+#define GLFW_INCLUDE_GLU
+#include
+#include
+#include
+
+//#include "Renderer.h"
class Texture
{
public:
-
Texture(const char* path);
~Texture();
@@ -15,3 +21,5 @@ public:
void Load(const char* path);
void Bind();
};
+
+#endif // Texture_h__