diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 177b6bf..96cbc8f 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -108,7 +108,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0)); float TurnSpeed = 1.0f; - glm::vec3 Euler = glm::eulerAngles(transform->Orientation); + glm::vec3 Euler = glm::degrees(glm::eulerAngles(transform->Orientation)); if(input->KeyState[GLFW_KEY_LEFT]) { transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z);