From 00e9d64543b6cbc53e5a18b8e2c3a11b8babb6d6 Mon Sep 17 00:00:00 2001 From: Tobias Dahl Date: Fri, 14 Mar 2014 01:11:03 +0100 Subject: [PATCH] Fixade spinskiten --- Escape-the-Dawn/Systems/PlayerSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 177b6bf..96cbc8f 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -108,7 +108,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0)); float TurnSpeed = 1.0f; - glm::vec3 Euler = glm::eulerAngles(transform->Orientation); + glm::vec3 Euler = glm::degrees(glm::eulerAngles(transform->Orientation)); if(input->KeyState[GLFW_KEY_LEFT]) { transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z);