Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/Systems/LevelGenerationSystem.cpp Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
@@ -20,6 +20,10 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
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// Clear old collisions
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collisionComponent->CollidingEntities.clear();
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// Quit out if we're not interested in collision events
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if (!collisionComponent->Interested)
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return;
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auto entities = m_World->GetEntities();
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for (auto pair : *entities) {
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@@ -43,7 +47,8 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
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//pair.first, pair.second;
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if(entity == entity2)
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break;
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continue;
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Intersects(entity, entity2);
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}
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}
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@@ -47,6 +47,10 @@ void Systems::InputSystem::Update(double dt)
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if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
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m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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}
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// Bounds
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if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
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m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
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}
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#endif
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}
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@@ -5,14 +5,14 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
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{
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elapsedtime = 0;
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velocity = 0;
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startx = 0;
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startyz = glm::vec2(0, -1000);
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}
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void Systems::LevelGenerationSystem::SpawnObstacle()
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{
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typeRandom = 0 + (rand() % 3);
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typeRandom = 0 + (rand() % 10);
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EntityID ent;
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@@ -23,45 +23,64 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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bounds = m_World->AddComponent<Components::Bounds>(ent, "Bounds");
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collision = m_World->AddComponent<Components::Collision>(ent, "Collision");
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model = m_World->AddComponent<Components::Model>(ent, "Model");
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auto sound = m_World->AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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positionRandom = -500 + startx + (rand() % 1000);
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transform->Position = glm::vec3(positionRandom, startyz);
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//transform->Velocity = glm::vec3(0.f, 10.f, 100.f);
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switch (typeRandom)
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{
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case 0: // Mountain stuff :D
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sound->Loop = true;
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sound->Gain = 1.f;
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sound->ReferenceDistance = 15.f;
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m_World->GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(sound, "Sounds/hum.wav");
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if(typeRandom >= 0 && typeRandom < 2) // Mountain stuff :D
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{
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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float scale = (float)(rand() % 1000) / 250;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(9, 12, 7);
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bounds->Origin = glm::vec3(1,11,-1);
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model->ModelFile = "Models/obstacle_mountain_1.obj";
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}
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break;
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case 1: // Single Mountain :D
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else if(typeRandom >= 2 && typeRandom < 5) // Single Mountain :D
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{
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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float scale = (float)(rand() % 1000) / 200;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
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bounds->Origin = glm::vec3(0,7.5f,0);
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model->ModelFile = "Models/obstacle_mountain_2.obj";
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}
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break;
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case 2:
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else if(typeRandom >= 5 && typeRandom < 8)
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{
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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float scale = (float)(rand() % 1000) / 100;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(1, 1, 1);
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bounds->Origin = glm::vec3(0,1,0);
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model->ModelFile = "Models/obstacle_cube_1.obj";
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}
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break;
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default:
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if(typeRandom >= 8 && typeRandom < 10)
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{
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float scale = (float)(rand() % 1000) / 100;
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bounds->VolumeVector = glm::vec3(4, 4, 4);
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bounds->Origin = glm::vec3(0,4,0);
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pointLight = m_World->AddComponent<Components::PointLight>(ent, "PointLight");
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pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
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pointLight->Diffuse = glm::vec3(0.3, 1.0, 0.3);
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pointLight->constantAttenuation = 0.f;
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pointLight->linearAttenuation = 1.f;
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pointLight->quadraticAttenuation = 0.f;
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pointLight->spotExponent = 0.0f;
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break;
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}
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powerUp = m_World->AddComponent<Components::PowerUp>(ent, "PowerUp");
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powerUp->Speed = 10.f;
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model->ModelFile = "Models/powerup.obj";
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}
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// Put it below ground level
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transform->Position.y -= bounds->VolumeVector.y * 2.f;
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}
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@@ -75,14 +94,22 @@ void Systems::LevelGenerationSystem::Update( double dt )
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elapsedtime = 0;
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}
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std::vector<EntityID> removethis;
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std::list<EntityID> removethis;
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for(auto ent : obstacles)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(ent, "Transform");
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transformComponent->Position.z += 100.f * dt;
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auto transform = m_World->GetComponent<Components::Transform>(ent, "Transform");
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if(transformComponent->Position.z > 100)
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transform->Velocity.z = -velocity;
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transform->Position += transform->Velocity * (float)dt;
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// Stop raising obstacles when they reach ground level
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if (transform->Velocity.y > 0 && transform->Position.y >= 0) {
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transform->Position.y = 0;
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transform->Velocity.y = 0;
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}
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if(transform->Position.z > 800)
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{
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removethis.push_back(ent);
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}
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@@ -104,6 +131,7 @@ void Systems::LevelGenerationSystem::UpdateEntity( double dt, EntityID entity, E
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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startyz = glm::vec2(0, transformComponent->Position.z - 1000);
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startx = transformComponent->Position.x;
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velocity = transformComponent->Velocity.z;
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}
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}
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@@ -2,11 +2,16 @@
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#define LevelGenerationSystem_h__
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#include "System.h"
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#include "Systems/SoundSystem.h"
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#include "World.h"
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#include "Components/Transform.h"
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#include "Components/Bounds.h"
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#include "Components/Collision.h"
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#include "Components/Model.h"
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#include "Components/PointLight.h"
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#include "Components/SoundEmitter.h"
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#include "Components/PowerUp.h"
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namespace Systems
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{
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@@ -30,12 +35,14 @@ namespace Systems
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double elapsedtime;
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std::list<EntityID> obstacles;
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float velocity;
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Bounds> bounds;
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std::shared_ptr<Components::Collision> collision;
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std::shared_ptr<Components::Model> model;
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std::shared_ptr<Components::PointLight> pointLight;
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std::shared_ptr<Components::PowerUp> powerUp;
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};
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}
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@@ -3,6 +3,8 @@
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Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
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{
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m_PlayerSpeed = 20;
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m_PlayerOriginalBounds = glm::vec3(0);
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}
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void Systems::PlayerSystem::Update(double dt)
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@@ -18,14 +20,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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return;
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float speed = 50.0f;
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera") {
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
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float speed = m_PlayerSpeed;
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if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
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speed *= 4.0f;
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}
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@@ -59,19 +59,15 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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//---------------------------------------------------------------------
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// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
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}
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auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if(collision->CollidingEntities.size() > 0) {
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// DO STUFF
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}
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}
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name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "PlayerShip")
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{
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auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
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if (bounds && m_PlayerOriginalBounds == glm::vec3(0)) {
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m_PlayerOriginalBounds = bounds->VolumeVector;
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}
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glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
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glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
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@@ -79,7 +75,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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glm::vec3 Euler = glm::eulerAngles(transform->Orientation);
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if(input->KeyState[GLFW_KEY_LEFT]) {
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transform->Position -= Ship_Right * (float)dt * speed;
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transform->Position -= Ship_Right * (float)dt * m_PlayerSpeed;
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if(Euler.z < 10.f)
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{
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@@ -95,7 +91,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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}
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}
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else if(input->KeyState[GLFW_KEY_RIGHT]) {
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transform->Position += Ship_Right * (float)dt * speed;
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transform->Position += Ship_Right * (float)dt * m_PlayerSpeed;
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if(Euler.z > -10.f)
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{
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@@ -119,6 +115,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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else if(Euler.z > 0.f)
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transform->Orientation = transform->Orientation * glm::angleAxis<float>((float)dt,glm::vec3(0,0,-1));
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}
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// Update player bounds based on rotation
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if (bounds) {
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Euler = glm::eulerAngles(transform->Orientation);
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bounds->VolumeVector.x = m_PlayerOriginalBounds.x * glm::cos(glm::radians(Euler.z));
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}
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}
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}
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@@ -7,6 +7,7 @@
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#include "Components/Transform.h"
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#include "Components/Input.h"
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#include "Components/Collision.h"
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#include "Components/Bounds.h"
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#include "logging.h"
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@@ -23,7 +24,8 @@ namespace Systems
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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float m_PlayerSpeed;
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glm::vec3 m_PlayerOriginalBounds;
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};
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}
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@@ -20,6 +20,7 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
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private:
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@@ -35,7 +36,7 @@ private:
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unsigned long dataSize;
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std::map<Component*, ALuint> m_Source;
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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@@ -18,6 +18,9 @@ Systems::SoundSystem::SoundSystem(World* world)
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}
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alGetError();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE);
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}
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void Systems::SoundSystem::Update(double dt)
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@@ -54,10 +57,10 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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if(soundEmitter != nullptr)
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{
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ALuint source = m_Source[soundEmitter.get()];
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alSourcei(source, AL_GAIN, soundEmitter->Gain);
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alSourcei(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcei(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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ALuint source = m_Sources[soundEmitter];
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alSourcef(source, AL_GAIN, soundEmitter->Gain);
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//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
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@@ -74,17 +77,30 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
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{
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if (m_Sources.find(emitter.get()) == m_Sources.end())
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return;
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ALuint buffer = LoadFile(fileName);
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ALuint source = m_Source[emitter.get()];
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ALuint source = m_Sources[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Source[emitter.get()]);
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter") {
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ALuint source = CreateSource();
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m_Source[component.get()] = source;
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m_Sources[component.get()] = source;
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}
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}
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void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
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{
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if(type == "SoundEmitter") {
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if (m_Sources.find(component) != m_Sources.end()) {
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ALuint source = m_Sources[component];
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alDeleteSources(1, &source);
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}
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}
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}
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Block a user