Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/Systems/LevelGenerationSystem.cpp
	Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
ViktorLjung
2014-03-13 19:36:03 +01:00
23 changed files with 304 additions and 166 deletions
@@ -2,11 +2,16 @@
#define LevelGenerationSystem_h__
#include "System.h"
#include "Systems/SoundSystem.h"
#include "World.h"
#include "Components/Transform.h"
#include "Components/Bounds.h"
#include "Components/Collision.h"
#include "Components/Model.h"
#include "Components/PointLight.h"
#include "Components/SoundEmitter.h"
#include "Components/PowerUp.h"
namespace Systems
{
@@ -30,12 +35,14 @@ namespace Systems
double elapsedtime;
std::list<EntityID> obstacles;
float velocity;
std::shared_ptr<Components::Transform> transform;
std::shared_ptr<Components::Bounds> bounds;
std::shared_ptr<Components::Collision> collision;
std::shared_ptr<Components::Model> model;
std::shared_ptr<Components::PointLight> pointLight;
std::shared_ptr<Components::PowerUp> powerUp;
};
}