Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/Systems/LevelGenerationSystem.cpp Escape-the-Dawn/Systems/PlayerSystem.cpp
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@@ -2,11 +2,16 @@
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#define LevelGenerationSystem_h__
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#include "System.h"
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#include "Systems/SoundSystem.h"
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#include "World.h"
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#include "Components/Transform.h"
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#include "Components/Bounds.h"
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#include "Components/Collision.h"
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#include "Components/Model.h"
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#include "Components/PointLight.h"
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#include "Components/SoundEmitter.h"
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#include "Components/PowerUp.h"
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namespace Systems
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{
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@@ -30,12 +35,14 @@ namespace Systems
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double elapsedtime;
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std::list<EntityID> obstacles;
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float velocity;
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Bounds> bounds;
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std::shared_ptr<Components::Collision> collision;
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std::shared_ptr<Components::Model> model;
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std::shared_ptr<Components::PointLight> pointLight;
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std::shared_ptr<Components::PowerUp> powerUp;
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};
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}
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