Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/Systems/LevelGenerationSystem.cpp
	Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
ViktorLjung
2014-03-13 19:36:03 +01:00
23 changed files with 304 additions and 166 deletions
+16 -14
View File
@@ -3,6 +3,8 @@
Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
{
m_PlayerSpeed = 20;
m_PlayerOriginalBounds = glm::vec3(0);
}
void Systems::PlayerSystem::Update(double dt)
@@ -18,14 +20,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
if (input == nullptr)
return;
float speed = 50.0f;
auto name = m_World->GetProperty<std::string>(entity, "Name");
if (name == "Camera") {
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
float speed = m_PlayerSpeed;
if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
speed *= 4.0f;
}
@@ -59,19 +59,15 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
if(collision->CollidingEntities.size() > 0) {
// DO STUFF
}
}
name = m_World->GetProperty<std::string>(entity, "Name");
if (name == "PlayerShip")
{
auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
if (bounds && m_PlayerOriginalBounds == glm::vec3(0)) {
m_PlayerOriginalBounds = bounds->VolumeVector;
}
glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
@@ -79,7 +75,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
glm::vec3 Euler = glm::eulerAngles(transform->Orientation);
if(input->KeyState[GLFW_KEY_LEFT]) {
transform->Position -= Ship_Right * (float)dt * speed;
transform->Position -= Ship_Right * (float)dt * m_PlayerSpeed;
if(Euler.z < 10.f)
{
@@ -95,7 +91,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
}
}
else if(input->KeyState[GLFW_KEY_RIGHT]) {
transform->Position += Ship_Right * (float)dt * speed;
transform->Position += Ship_Right * (float)dt * m_PlayerSpeed;
if(Euler.z > -10.f)
{
@@ -119,6 +115,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
else if(Euler.z > 0.f)
transform->Orientation = transform->Orientation * glm::angleAxis<float>((float)dt,glm::vec3(0,0,-1));
}
// Update player bounds based on rotation
if (bounds) {
Euler = glm::eulerAngles(transform->Orientation);
bounds->VolumeVector.x = m_PlayerOriginalBounds.x * glm::cos(glm::radians(Euler.z));
}
}
}