Apparently we're doing OpenGL now

This commit is contained in:
2014-02-20 16:28:54 +01:00
parent f14b733bd0
commit 0503f4e6bc
8 changed files with 11 additions and 284 deletions
+2 -6
View File
@@ -19,12 +19,14 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -72,13 +74,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Direct3D.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Direct3D.h" />
<ClInclude Include="Window.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">