Pitch of swoosh based on obstacle scale. Light fading back to blue.
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@@ -41,6 +41,7 @@ namespace Systems
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float m_basespeed;
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float m_maxspeed;
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float m_PowerUpTotalDuration;
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float m_poweruptimeleft;
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void SetPlayerLightColor(EntityID player, glm::vec3 color);
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