Pitch of swoosh based on obstacle scale. Light fading back to blue.

This commit is contained in:
2015-06-02 00:06:52 +02:00
parent b81d60799e
commit 074b2d6348
4 changed files with 68 additions and 57 deletions
+1
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@@ -9,6 +9,7 @@ namespace Components
struct PowerUp : Component
{
float Speed;
float Duration;
};
}
@@ -80,6 +80,7 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
auto powerUp = m_World->AddComponent<Components::PowerUp>(ent, "PowerUp");
powerUp->Speed = 200.f;
powerUp->Duration = 5.f;
model->ModelFile = "Models/powerup.obj";
}
+65 -57
View File
@@ -10,6 +10,7 @@ Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
m_CameraOrientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
freecamEnabled = false;
m_PowerUpTotalDuration = 5.f;
m_poweruptimeleft = 0;
m_basespeed = 125.f;
m_maxspeed = 125.f;
@@ -17,7 +18,10 @@ Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
void Systems::PlayerSystem::Update(double dt)
{
m_poweruptimeleft -= (float)dt;
if (m_poweruptimeleft > 0)
m_poweruptimeleft -= (float)dt;
else
m_poweruptimeleft = 0;
}
void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -183,81 +187,85 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
Euler = glm::eulerAngles(transform->Orientation);
bounds->VolumeVector.x = m_PlayerOriginalBounds.x * glm::cos(glm::radians(Euler.z));
}
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
cameracamera->FOV = glm::radians(45.f + transform->Velocity.z/3.f );
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
if(collision != nullptr)
// Obstacle collision
for(auto ent : collision->CollidingEntities)
{
// Obstacle collision
for(auto ent : collision->CollidingEntities)
if(m_World->GetProperty<std::string>(ent, "Name") == "Obstacle")
{
if(m_World->GetProperty<std::string>(ent, "Name") == "Obstacle")
{
m_World->RemoveEntity(entity);
}
if (m_World->GetProperty<std::string>(ent, "Name") == "Obstacle_SoundTrigger")
{
auto parent = m_World->GetEntityParent(ent);
auto swoosh = m_World->CreateEntity(parent);
m_World->AddComponent<Components::Transform>(swoosh, "Transform");
auto swooshSound = m_World->AddComponent<Components::SoundEmitter>(swoosh, "SoundEmitter");
swooshSound->Gain = 2.f;
swooshSound->MaxDistance = 5.f;
swooshSound->ReferenceDistance = 1.f;
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(swooshSound.get(), "Sounds/swoosh.wav");
m_World->RemoveEntity(ent);
}
m_World->RemoveEntity(entity);
}
//powerup
for(auto ent : collision->CollidingEntities)
if (m_World->GetProperty<std::string>(ent, "Name") == "Obstacle_SoundTrigger")
{
std::string name = m_World->GetProperty<std::string>(ent, "Name");
if(name == "PowerUp")
{
auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
m_maxspeed = powerupComp->Speed;
m_poweruptimeleft = 5.f;
m_World->RemoveEntity(ent);
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0));
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(soundEmitter, "Sounds/boom.wav");
}
}
if(m_poweruptimeleft <= 0)
{
m_maxspeed = m_basespeed;
SetPlayerLightColor(entity, glm::vec3(0.05f, 0.36f, 1.f));
}
if(transform->Velocity.z < m_maxspeed)
{
transform->Velocity.z += 100.f*dt;
if(transform->Velocity.z >= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
else if(transform->Velocity.z > m_maxspeed)
{
transform->Velocity.z -= 50.f*dt;
if(transform->Velocity.z <= m_maxspeed)
transform->Velocity.z = m_maxspeed;
auto parent = m_World->GetEntityParent(ent);
auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
auto swoosh = m_World->CreateEntity(parent);
m_World->AddComponent<Components::Transform>(swoosh, "Transform");
auto swooshSound = m_World->AddComponent<Components::SoundEmitter>(swoosh, "SoundEmitter");
swooshSound->Gain = 2.f;
swooshSound->MaxDistance = 5.f;
swooshSound->ReferenceDistance = 1.f;
swooshSound->Pitch = 1.f - (glm::length(parentTransform->Scale) / 12.f) * 0.5f;
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(swooshSound.get(), "Sounds/swoosh.wav");
m_World->RemoveEntity(ent);
}
}
//powerup
for(auto ent : collision->CollidingEntities)
{
std::string name = m_World->GetProperty<std::string>(ent, "Name");
if(name == "PowerUp")
{
auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
m_maxspeed = powerupComp->Speed;
m_PowerUpTotalDuration = powerupComp->Duration;
m_poweruptimeleft = powerupComp->Duration;
m_World->RemoveEntity(ent);
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0));
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(soundEmitter, "Sounds/boom.wav");
}
}
if(m_poweruptimeleft <= 0)
{
m_maxspeed = m_basespeed;
}
if(transform->Velocity.z < m_maxspeed)
{
transform->Velocity.z += 100.f*dt;
if(transform->Velocity.z >= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
else if(transform->Velocity.z > m_maxspeed)
{
transform->Velocity.z -= 50.f*dt;
if(transform->Velocity.z <= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
float percentage = m_poweruptimeleft / m_PowerUpTotalDuration;
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0) * percentage + (1.f - percentage) * glm::vec3(0.05f, 0.36f, 1.f));
// Update camera
if(! freecamEnabled)
{
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameraTransform = m_World->GetComponent<Components::Transform>(cameraEntity, "Transform");
if (cameraTransform) {
cameraTransform->Position = transform->Position + m_CameraOffset;
cameraTransform->Orientation = m_CameraOrientation;
}
auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
cameracamera->FOV = glm::radians(45.f + transform->Velocity.z / 3.f);
}
// Update ground
+1
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@@ -41,6 +41,7 @@ namespace Systems
float m_basespeed;
float m_maxspeed;
float m_PowerUpTotalDuration;
float m_poweruptimeleft;
void SetPlayerLightColor(EntityID player, glm::vec3 color);