Green light around power-ups
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@@ -83,6 +83,17 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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powerUp->Duration = 5.f;
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model->ModelFile = "Models/powerup.obj";
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auto lightEnt = m_World->CreateEntity(ent);
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transform = m_World->AddComponent<Components::Transform>(lightEnt, "Transform");
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transform->Position = glm::vec3(0.0f, 2.0f, 2.5f);
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auto light = m_World->AddComponent<Components::PointLight>(lightEnt, "PointLight");
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light->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
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light->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
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light->constantAttenuation = 0.f;
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light->linearAttenuation = 1.0f;
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light->quadraticAttenuation = 0.f;
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light->spotExponent = 0.0f;
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}
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// Put it below ground level
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