Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
ViktorLjung
2014-03-13 23:08:56 +01:00
8 changed files with 131 additions and 40 deletions
+77 -14
View File
@@ -3,51 +3,74 @@
GUI::Frame::Frame()
{
rectangle = new Rectangle();
texture = nullptr;
}
int GUI::Frame::GetWidth()
{
return rectangle;
return rectangle->Width();
}
int GUI::Frame::GetHeight()
{
return rectangle.Height();
return rectangle->Height();
}
int GUI::Frame::GetX()
{
return rectangle;
return rectangle->X();
}
int GUI::Frame::GetY()
{
return rectangle.Y();
return rectangle->Y();
}
void GUI::Frame::SetWidth(int wid)
int GUI::Frame::GetRight()
{
rectangle.width(wid);
return rectangle->Right();
}
void GUI::Frame::SetHeight(int hei)
int GUI::Frame::GetLeft()
{
rectangle.height(hei);
return rectangle->Left();
}
void GUI::Frame::SetX(int xcord)
int GUI::Frame::GetBottom()
{
rectangle.X(xcord)
return rectangle->Bottom();
}
void GUI::Frame::SetY(int ycord)
int GUI::Frame::GetTop()
{
rectangle.Y(ycord)
return rectangle->Right();
}
void GUI::Frame::SetWidth(int _width)
{
rectangle->Width(_width);
}
void GUI::Frame::SetHeight(int _height)
{
rectangle->Height(_height);
}
void GUI::Frame::SetX(int _x)
{
rectangle->X(_x);
}
void GUI::Frame::SetY(int _y)
{
rectangle->Y(_y);
}
Rectangle GUI::Frame::AbsouluteRectangle()
{
}
bool GUI::Frame::Visible()
@@ -85,8 +108,48 @@ void GUI::Frame::Update(double dt)
}
void AddChild(GUI::Frame childFrame)
{
childFrame.Parent = this;
if (!Children.Contains(childFrame))
Children.Add(childFrame);
}
/// <summary>
/// Remove a child frame from the frame.
/// </summary>
/// <param name="childFrame">The child frame to remove.</param>
void RemoveChild(GUI::Frame childFrame)
{
if (Children.Contains(childFrame))
Children.Remove(childFrame);
}
/// <summary>
/// Destroys the frame and all its children.
/// </summary>
void Destroy()
{
if (Parent != null)
Parent.RemoveChild(this);
Manager.Remove(this);
}
void GUI::Frame::SetTexture(std::string fileName)
{
//texture == någonTextureIDunno;
}
void GUI::Frame::Draw()
{
if (Visible)
{
if (texture != nullptr)
{
//Drawshit
}
}
}
*/
+14 -9
View File
@@ -1,4 +1,4 @@
/*#ifndef Frame_h__
#ifndef Frame_h__
#define Frame_h__
#include <map>
@@ -7,7 +7,7 @@
#include "GUIManager.h"
#include "Texture.h"
#include "Color.h"
//#include "Camera.h"
#include "Camera.h"
namespace GUI
{
@@ -22,14 +22,19 @@ public:
int GetHeight();
int GetX();
int GetY();
void SetWidth(int wid);
void SetHeight(int hei);
void SetX( int xcord);
void SetY(int ycord);
int GetRight();
int GetLeft();
int GetBottom();
int GetTop();
void SetWidth(int _width);
void SetHeight(int _height);
void SetX( int _x);
void SetY(int _y);
void SetTexture(std::string fileName);
Rectangle *rectangle;
Rectangle AbsouluteRectangle();
Texture texture;
Color color;
Texture* texture;
Color* color;
bool _Visible;
bool Visible();
int layer;
@@ -48,4 +53,4 @@ protected:
};
}
#endif*/
#endif
+2 -2
View File
@@ -2,7 +2,7 @@
int GUI::GUIManager::Add(Frame frame)
{
//Frame.Add(frame);
//return CreateUID();
Frame.Add(frame);
return CreateUID();
}
*/
+2 -3
View File
@@ -1,4 +1,4 @@
/*#ifndef GUIManager_h__
#ifndef GUIManager_h__
#define GUIManager_h__
#include "Frame.h"
@@ -18,9 +18,8 @@ private:
static int uidIndex;
};
}
#endif */
#endif
+8
View File
@@ -22,6 +22,14 @@ public:
int Y() const { return y; }
void Y(int val) { y = val; }
int Left() const { return x; }
int Right() const { return x+width; }
int Top() const { return y; }
int Bottom() const { return y+height; }
};
Rectangle::Rectangle()
+2 -2
View File
@@ -23,7 +23,7 @@ in VertexData {
vec3 ShadowCoord;
} Input;
vec3 scene_ambient = vec3(0.3);
vec3 scene_ambient = vec3(0.98f, 0.95f, 0.8f);
out vec4 fragmentColor;
@@ -54,7 +54,7 @@ void main() {
float bias = 0.0005;
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1)) {
visibility = 0.5;
visibility = 0.3;
}
}
+25 -9
View File
@@ -9,7 +9,7 @@ Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
m_CameraOffset = glm::vec3(0.f, 5.f, 14.f);
m_CameraOrientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
m_freecamEnabled = false;
freecamEnabled = false;
m_poweruptimeleft = 0;
m_basespeed = 100.f;
}
@@ -28,15 +28,30 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
if (input == nullptr)
return;
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
auto name = m_World->GetProperty<std::string>(entity, "Name");
if (name == "Camera") {
if(input->KeyState[GLFW_KEY_F4] && !input->LastKeyState[GLFW_KEY_F4]) {
if(m_freecamEnabled)
m_freecamEnabled = false;
else
m_freecamEnabled = true;
if(collision != nullptr)
{
for(auto ent : collision->CollidingEntities)
{
if(m_World->GetProperty<std::string>(ent, "Name") == "Obstacle")
{
m_World->RemoveEntity(entity);
}
}
if(m_freecamEnabled)
}
if (name == "Camera") {
if(input->KeyState[GLFW_KEY_F4] && !input->LastKeyState[GLFW_KEY_F4]) {
if(freecamEnabled)
freecamEnabled = false;
else
freecamEnabled = true;
}
if(freecamEnabled)
{
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
@@ -128,6 +143,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
}
else
{
transform->Position -= Ship_Right * (float)dt * Euler.z;
if(Euler.z < 1.5f && Euler.z > -1.5f)
transform->Orientation = glm::angleAxis<float>(0,glm::vec3(0,0,1));
else if(Euler.z < 0.f)
@@ -166,7 +182,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
// Update camera
if(! m_freecamEnabled)
if(! freecamEnabled)
{
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameraTransform = m_World->GetComponent<Components::Transform>(cameraEntity, "Transform");
+1 -1
View File
@@ -33,7 +33,7 @@ namespace Systems
glm::vec3 m_CameraOffset;
glm::quat m_CameraOrientation;
bool m_freecamEnabled;
bool freecamEnabled;
float m_basespeed;
float m_poweruptimeleft;
};