Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/GameWorld.cpp
This commit is contained in:
Adam
2014-03-13 03:01:53 +01:00
25 changed files with 410 additions and 36304 deletions
+15 -18
View File
@@ -5,7 +5,7 @@ void GameWorld::Initialize()
{
World::Initialize();
//AddSystem("LevelGenerationSystem");
AddSystem("LevelGenerationSystem");
AddSystem("InputSystem");
AddSystem("CollisionSystem");
//AddSystem("ParticleSystem");
@@ -26,12 +26,12 @@ void GameWorld::Initialize()
SetProperty(entcamera, "Name", std::string("Camera"));
transform = AddComponent<Components::Transform>(entcamera, "Transform");
AddComponent<Components::Input>(entcamera, "Input");
transform->Position = glm::vec3(0.f, 2.f, 10.f);
transform->Position = glm::vec3(0.f, 10.f, 14.f);
camera = AddComponent<Components::Camera>(entcamera, "Camera");
camera->FOV = 45.f;
camera->FarClip = 1000.f;
camera->NearClip = 0.01f;
transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
transform->Orientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
collision = AddComponent<Components::Collision>(entcamera, "Collision");
collision->Phantom = false;
bounds = AddComponent<Components::Bounds>(entcamera, "Bounds");
@@ -51,7 +51,7 @@ void GameWorld::Initialize()
pointLight->quadraticAttenuation = 0.f;
pointLight->spotExponent = 0.0f;
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "sphere.obj";
model->ModelFile = "Models/sphere.obj";
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(10.f, 4.f, 0.f);
@@ -66,7 +66,7 @@ void GameWorld::Initialize()
pointLight->quadraticAttenuation = 0.f;
pointLight->spotExponent = 0.0f;
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "sphere.obj";
model->ModelFile = "Models/sphere.obj";
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0.f, -4.f, 0.f);
@@ -80,23 +80,23 @@ void GameWorld::Initialize()
pointLight->quadraticAttenuation = 0.f;
pointLight->spotExponent = 0.0f;
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "sphere.obj";
model->ModelFile = "Models/sphere.obj";
//ground
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0.f, 0.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "plane.obj";
model->ModelFile = "Models/plane.obj";
// Player
m_Player = CreateEntity();
SetProperty(m_Player, "Name", std::string("PlayerShip"));
transform = AddComponent<Components::Transform>(m_Player, "Transform");
transform->Position = glm::vec3(0.f, 4.f, -5.f);
transform->Scale = glm::vec3(2.0f);
transform->Scale = glm::vec3(1.0f);
model = AddComponent<Components::Model>(m_Player, "Model");
model->ModelFile = "ship.obj";
model->ModelFile = "Models/ship.obj";
AddComponent<Components::Input>(m_Player, "Input");
collision = AddComponent<Components::Collision>(m_Player, "Collision");
collision->Phantom = false;
@@ -104,12 +104,11 @@ void GameWorld::Initialize()
bounds->Origin = glm::vec3(transform->Position.x, transform->Position.y - 4, transform->Position.z + 3);
bounds->VolumeVector = glm::vec3(4.f,0.7f,4);
player2 = CreateEntity();
transform = AddComponent<Components::Transform>(player2, "Transform");
transform->Position = glm::vec3(10.f, 0.f, 0.f);
model = AddComponent<Components::Model>(player2, "Model");
model->ModelFile = "ship.obj";
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(10.f, 4.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/ship.obj";
collision = AddComponent<Components::Collision>(player2, "Collision");
collision->Phantom = false;
bounds = AddComponent<Components::Bounds>(player2, "Bounds");
@@ -120,8 +119,6 @@ void GameWorld::Initialize()
void GameWorld::Update(double dt)
{
World::Update(dt);
/*if(GetSystem<Systems::CollisionSystem>("CollisionSystem")->Intersects(m_Player, entcamera))
assert(false);*/
}
void GameWorld::RegisterComponents()
@@ -144,7 +141,7 @@ void GameWorld::RegisterComponents()
void GameWorld::RegisterSystems()
{
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });