diff --git a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp index f9bfa00..8febb5c 100644 --- a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp +++ b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp @@ -4,16 +4,15 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world ) : System(world) { elapsedtime = 0; + + + startx = 0; startyz = glm::vec2(0, -1000); } void Systems::LevelGenerationSystem::SpawnObstacle() { - - - typeRandom = 0 + (rand() % 3); - EntityID ent; @@ -25,7 +24,7 @@ void Systems::LevelGenerationSystem::SpawnObstacle() collision = m_World->AddComponent(ent, "Collision"); model = m_World->AddComponent(ent, "Model"); - positionRandom = -500 + (rand() % 1000); + positionRandom = -500 + startx + (rand() % 1000); switch (typeRandom) { @@ -103,4 +102,14 @@ void Systems::LevelGenerationSystem::Update( double dt ) } +void Systems::LevelGenerationSystem::UpdateEntity( double dt, EntityID entity, EntityID parent ) +{ + if( m_World->GetProperty(entity, "Name") == "PlayerShip") + { + auto transformComponent = m_World->GetComponent(entity, "Transform"); + startyz = glm::vec2(0, transformComponent->Position.z - 1000); + startx = transformComponent->Position.x; + } +} + diff --git a/Escape-the-Dawn/Systems/LevelGenerationSystem.h b/Escape-the-Dawn/Systems/LevelGenerationSystem.h index 9a89a04..0d86012 100644 --- a/Escape-the-Dawn/Systems/LevelGenerationSystem.h +++ b/Escape-the-Dawn/Systems/LevelGenerationSystem.h @@ -7,7 +7,6 @@ #include "Components/Bounds.h" #include "Components/Collision.h" #include "Components/Model.h" -#include "Components/PointLight.h" namespace Systems { @@ -20,11 +19,14 @@ namespace Systems void SpawnObstacle(); void Update(double dt) override; - + void UpdateEntity(double dt, EntityID entity, EntityID parent) override; + private: int typeRandom; int positionRandom; glm::vec2 startyz; + float startx; + double elapsedtime; std::list obstacles; diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 04da475..9617a69 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa if (input == nullptr) return; - float speed = 20.0f; + float speed = 200.0f; auto name = m_World->GetProperty(entity, "Name"); if (name == "Camera") {