AABB rendering
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#version 430
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in VertexData {
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vec3 Position;
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vec3 Normal;
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vec2 TextureCoord;
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vec3 ShadowCoord;
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} Input;
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out vec4 FragmentColor;
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void main() {
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//FragmentColor = vec4(1.0 - gl_Color.r, 1.0 - gl_Color.g, 1.0 - gl_Color.b, 0.0);
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FragmentColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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