GLM... radians pls.

This commit is contained in:
2014-03-14 00:37:09 +01:00
parent b206ca0e4f
commit 23701c4ac2
11 changed files with 17 additions and 23 deletions
+1 -8
View File
@@ -1,13 +1,7 @@
#ifndef Camera_h__
#define Camera_h__
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include "GLM.h"
class Camera
{
@@ -55,7 +49,6 @@ private:
float m_AspectRatio;
float m_NearClip;
float m_FarClip;
glm::vec3 m_Position;
glm::quat m_Orientation;