Cursor reset.
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@@ -21,8 +21,9 @@ void Systems::InputSystem::Update(double dt)
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glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
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glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
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m_CurrentMouseDeltaX = xpos - m_LastMouseX;
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m_CurrentMouseDeltaX = xpos - m_LastMouseX;
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m_CurrentMouseDeltaY = ypos - m_LastMouseY;
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m_CurrentMouseDeltaY = ypos - m_LastMouseY;
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m_LastMouseX = xpos;
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m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
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m_LastMouseY = ypos;
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m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
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glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
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}
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}
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void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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