[WIP] Collisions and sun stuff

This commit is contained in:
Tobias Dahl
2014-03-13 23:02:08 +01:00
parent fe1605a158
commit 28b83905e9
2 changed files with 12 additions and 9 deletions
+2 -2
View File
@@ -23,7 +23,7 @@ in VertexData {
vec3 ShadowCoord;
} Input;
vec3 scene_ambient = vec3(0.3);
vec3 scene_ambient = vec3(0.98f, 0.95f, 0.8f);
out vec4 fragmentColor;
@@ -54,7 +54,7 @@ void main() {
float bias = 0.0005;
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1)) {
visibility = 0.5;
visibility = 0.3;
}
}