"Better" lighting and stuff
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@@ -81,7 +81,7 @@ protected:
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EntityID m_LastEntityID;
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std::stack<EntityID> m_RecycledEntityIDs;
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// A bottom to top tree. A map of child entities to parent entities.
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std::unordered_map<EntityID, EntityID> m_EntityParents ;
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
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std::unordered_map<std::string, std::list<std::shared_ptr<Component>>> m_ComponentsOfType;
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