[WIP] Colliderar saker
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@@ -26,6 +26,15 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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if (input == nullptr)
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return;
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return;
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auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if(collision == nullptr)
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return;
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if(collision->CollidingEntities.size() > 0)
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{
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m_World->RemoveEntity(entity);
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}
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera" && freecamEnabled) {
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if (name == "Camera" && freecamEnabled) {
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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