Added GUI filter and classes

This commit is contained in:
Fahafar
2014-03-07 19:24:24 +01:00
parent 95a36794e3
commit 336dc06f35
14 changed files with 43 additions and 0 deletions
+10
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@@ -98,9 +98,14 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Engine.h" /> <ClCompile Include="Engine.h" />
<ClCompile Include="Frame.cpp" />
<ClCompile Include="GameFrame.cpp" />
<ClCompile Include="GUIManager.cpp" />
<ClCompile Include="MenuFrame.cpp" />
<ClCompile Include="Model.cpp" /> <ClCompile Include="Model.cpp" />
<ClCompile Include="Renderer\Renderer.cpp" /> <ClCompile Include="Renderer\Renderer.cpp" />
<ClCompile Include="Systems\CollisionSystem.cpp" /> <ClCompile Include="Systems\CollisionSystem.cpp" />
<ClCompile Include="TextFrame.cpp" />
<ClCompile Include="World.cpp" /> <ClCompile Include="World.cpp" />
<ClCompile Include="Systems\InputSystem.cpp" /> <ClCompile Include="Systems\InputSystem.cpp" />
<ClCompile Include="Systems\LevelGenerationSystem.cpp" /> <ClCompile Include="Systems\LevelGenerationSystem.cpp" />
@@ -129,8 +134,12 @@
<ClInclude Include="Components\Template.h" /> <ClInclude Include="Components\Template.h" />
<ClInclude Include="Components\Transform.h" /> <ClInclude Include="Components\Transform.h" />
<ClInclude Include="Entity.h" /> <ClInclude Include="Entity.h" />
<ClInclude Include="Frame.h" />
<ClInclude Include="GameFrame.h" />
<ClInclude Include="GUIManager.h" />
<ClInclude Include="logging.h" /> <ClInclude Include="logging.h" />
<ClInclude Include="glerror.h" /> <ClInclude Include="glerror.h" />
<ClInclude Include="MenuFrame.h" />
<ClInclude Include="Model.h" /> <ClInclude Include="Model.h" />
<ClInclude Include="Renderer.h" /> <ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderProgram.h" /> <ClInclude Include="ShaderProgram.h" />
@@ -142,6 +151,7 @@
<ClInclude Include="Systems\PlayerSystem.h" /> <ClInclude Include="Systems\PlayerSystem.h" />
<ClInclude Include="Systems\RenderSystem.h" /> <ClInclude Include="Systems\RenderSystem.h" />
<ClInclude Include="Systems\SoundSystem.h" /> <ClInclude Include="Systems\SoundSystem.h" />
<ClInclude Include="TextFrame.h" />
<ClInclude Include="World.h" /> <ClInclude Include="World.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -26,6 +26,21 @@
</ClCompile> </ClCompile>
<ClCompile Include="Model.cpp" /> <ClCompile Include="Model.cpp" />
<ClCompile Include="Engine.h" /> <ClCompile Include="Engine.h" />
<ClCompile Include="GUIManager.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="Frame.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="TextFrame.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="MenuFrame.cpp">
<Filter>Gui</Filter>
</ClCompile>
<ClCompile Include="GameFrame.cpp">
<Filter>Gui</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Component.h" /> <ClInclude Include="Component.h" />
@@ -107,6 +122,21 @@
<Filter>Util</Filter> <Filter>Util</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Renderer.h" /> <ClInclude Include="Renderer.h" />
<ClInclude Include="GUIManager.h">
<Filter>Gui</Filter>
</ClInclude>
<ClInclude Include="Frame.h">
<Filter>Gui</Filter>
</ClInclude>
<ClInclude Include="TextFrame.h">
<Filter>Gui</Filter>
</ClInclude>
<ClInclude Include="MenuFrame.h">
<Filter>Gui</Filter>
</ClInclude>
<ClInclude Include="GameFrame.h">
<Filter>Gui</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="Shaders\Fragment.glsl"> <None Include="Shaders\Fragment.glsl">
@@ -129,5 +159,8 @@
<Filter Include="Util"> <Filter Include="Util">
<UniqueIdentifier>{d985d7a7-c041-46fe-ae03-aa40295a7aad}</UniqueIdentifier> <UniqueIdentifier>{d985d7a7-c041-46fe-ae03-aa40295a7aad}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Gui">
<UniqueIdentifier>{7bdb0f69-049e-4f16-b271-2495e02e4b28}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
</Project> </Project>
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