Added GUI filter and classes
This commit is contained in:
@@ -98,9 +98,14 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Engine.h" />
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<ClCompile Include="Engine.h" />
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<ClCompile Include="Frame.cpp" />
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<ClCompile Include="GameFrame.cpp" />
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<ClCompile Include="GUIManager.cpp" />
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<ClCompile Include="MenuFrame.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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<ClCompile Include="Systems\CollisionSystem.cpp" />
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<ClCompile Include="Systems\CollisionSystem.cpp" />
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<ClCompile Include="TextFrame.cpp" />
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<ClCompile Include="World.cpp" />
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<ClCompile Include="World.cpp" />
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<ClCompile Include="Systems\InputSystem.cpp" />
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<ClCompile Include="Systems\InputSystem.cpp" />
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<ClCompile Include="Systems\LevelGenerationSystem.cpp" />
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<ClCompile Include="Systems\LevelGenerationSystem.cpp" />
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@@ -129,8 +134,12 @@
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<ClInclude Include="Components\Template.h" />
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<ClInclude Include="Components\Template.h" />
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<ClInclude Include="Components\Transform.h" />
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<ClInclude Include="Components\Transform.h" />
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<ClInclude Include="Entity.h" />
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<ClInclude Include="Entity.h" />
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<ClInclude Include="Frame.h" />
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<ClInclude Include="GameFrame.h" />
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<ClInclude Include="GUIManager.h" />
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<ClInclude Include="logging.h" />
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<ClInclude Include="logging.h" />
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<ClInclude Include="glerror.h" />
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<ClInclude Include="glerror.h" />
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<ClInclude Include="MenuFrame.h" />
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<ClInclude Include="Model.h" />
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<ClInclude Include="Model.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="ShaderProgram.h" />
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<ClInclude Include="ShaderProgram.h" />
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@@ -142,6 +151,7 @@
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<ClInclude Include="Systems\PlayerSystem.h" />
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<ClInclude Include="Systems\PlayerSystem.h" />
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<ClInclude Include="Systems\RenderSystem.h" />
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<ClInclude Include="Systems\RenderSystem.h" />
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<ClInclude Include="Systems\SoundSystem.h" />
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<ClInclude Include="Systems\SoundSystem.h" />
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<ClInclude Include="TextFrame.h" />
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<ClInclude Include="World.h" />
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<ClInclude Include="World.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -26,6 +26,21 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Engine.h" />
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<ClCompile Include="Engine.h" />
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<ClCompile Include="GUIManager.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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<ClCompile Include="Frame.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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<ClCompile Include="TextFrame.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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<ClCompile Include="MenuFrame.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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<ClCompile Include="GameFrame.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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<ClInclude Include="Component.h" />
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@@ -107,6 +122,21 @@
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<Filter>Util</Filter>
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<Filter>Util</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="GUIManager.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="Frame.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="TextFrame.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="MenuFrame.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="GameFrame.h">
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<Filter>Gui</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Fragment.glsl">
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<None Include="Shaders\Fragment.glsl">
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@@ -129,5 +159,8 @@
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<Filter Include="Util">
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<Filter Include="Util">
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<UniqueIdentifier>{d985d7a7-c041-46fe-ae03-aa40295a7aad}</UniqueIdentifier>
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<UniqueIdentifier>{d985d7a7-c041-46fe-ae03-aa40295a7aad}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Gui">
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<UniqueIdentifier>{7bdb0f69-049e-4f16-b271-2495e02e4b28}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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