Powerup FOV fixed

This commit is contained in:
ViktorLjung
2014-03-14 00:00:36 +01:00
parent 18f7b977a3
commit 3378e75313
4 changed files with 12 additions and 5 deletions
+10 -3
View File
@@ -162,6 +162,9 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
//powerup
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
for(auto ent : collisionComponent->CollidingEntities)
{
@@ -171,25 +174,29 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
transform->Velocity.z = powerupComp->Speed;
m_poweruptimeleft = 3.f;
m_World->RemoveEntity(ent);
m_World->RemoveEntity(ent);
cameracamera->FOV = 55.f;
}
}
if(m_poweruptimeleft <= 0)
{
transform->Velocity.z = m_basespeed;
cameracamera->FOV = 45.f;
}
//fixa FOV
// Update camera
if(! freecamEnabled)
{
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameraTransform = m_World->GetComponent<Components::Transform>(cameraEntity, "Transform");
if (cameraTransform) {
cameraTransform->Position = transform->Position + m_CameraOffset;
cameraTransform->Orientation = m_CameraOrientation;
}
}
}
}