fixade de små objekten
This commit is contained in:
@@ -38,7 +38,7 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
|
|||||||
if(typeRandom >= 0 && typeRandom < 2) // Mountain stuff :D
|
if(typeRandom >= 0 && typeRandom < 2) // Mountain stuff :D
|
||||||
{
|
{
|
||||||
m_World->SetProperty(ent, "Name", std::string("Obstacle"));
|
m_World->SetProperty(ent, "Name", std::string("Obstacle"));
|
||||||
float scale = (float)(rand() % 1000) / 250;
|
float scale = 1.0f + (float)(rand() % 1000) / 250;
|
||||||
transform->Scale = glm::vec3(scale);
|
transform->Scale = glm::vec3(scale);
|
||||||
bounds->VolumeVector = glm::vec3(9, 12, 7);
|
bounds->VolumeVector = glm::vec3(9, 12, 7);
|
||||||
bounds->Origin = glm::vec3(1,11,-1);
|
bounds->Origin = glm::vec3(1,11,-1);
|
||||||
@@ -47,7 +47,7 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
|
|||||||
else if(typeRandom >= 2 && typeRandom < 5) // Single Mountain :D
|
else if(typeRandom >= 2 && typeRandom < 5) // Single Mountain :D
|
||||||
{
|
{
|
||||||
m_World->SetProperty(ent, "Name", std::string("Obstacle"));
|
m_World->SetProperty(ent, "Name", std::string("Obstacle"));
|
||||||
float scale = (float)(rand() % 1000) / 200;
|
float scale = 1.0f + (float)(rand() % 1000) / 200;
|
||||||
transform->Scale = glm::vec3(scale);
|
transform->Scale = glm::vec3(scale);
|
||||||
bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
|
bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
|
||||||
bounds->Origin = glm::vec3(0,7.5f,0);
|
bounds->Origin = glm::vec3(0,7.5f,0);
|
||||||
@@ -65,7 +65,6 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
|
|||||||
if(typeRandom >= 8 && typeRandom < 10)
|
if(typeRandom >= 8 && typeRandom < 10)
|
||||||
{
|
{
|
||||||
m_World->SetProperty(ent, "Name", std::string("PowerUp"));
|
m_World->SetProperty(ent, "Name", std::string("PowerUp"));
|
||||||
float scale = (float)(rand() % 1000) / 100;
|
|
||||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||||
bounds->Origin = glm::vec3(0,4,0);
|
bounds->Origin = glm::vec3(0,4,0);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user