WIP
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@@ -24,12 +24,16 @@ public:
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GLuint shaderProgram;
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GLuint VAO;
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std::vector<std::vector<float>> Vertices;
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std::vector<std::vector<float>> Normals;
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std::vector<std::vector<float>> TextureCoords;
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Renderer();
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void Draw();
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void DrawText();
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void AddObjectToDraw();
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void AddObjectToDraw(std::vector<float>, std::vector<float>, std::vector<float>);
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void AddTextToDraw();
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GLuint CompileShader(GLenum, std::string);
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