Click-to-camera!
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@@ -23,7 +23,7 @@ void main()
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{
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gl_Position = MVP * vec4(Input[i].Position, 1.0);
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EmitVertex();
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gl_Position = MVP * vec4(Input[i].Position, 1.0) + MVP * vec4(Input[i].Normal, 0.0);
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gl_Position = MVP * vec4(Input[i].Position + Input[i].Normal, 1.0);
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EmitVertex();
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EndPrimitive();
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