WIP World changes
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#include "CollisionSystem.h"
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#include "World.h"
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void Systems::Collision::Update(double dt, EntityID entity, EntityID parent)
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{
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if (parent != 0)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
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transform->Position[0] += parentTransform->Position[0];
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transform->Position[1] += parentTransform->Position[1];
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transform->Position[2] += parentTransform->Position[2];
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}
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LOG_INFO("Updating entity %i with parent %i", entity, parent);
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}
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@@ -0,0 +1,23 @@
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#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include "System.h"
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#include "logging.h"
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#include "Components/Transform.h"
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namespace Systems
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{
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class Collision : public System
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{
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public:
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Collision(World* world) : System(world) { }
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void Update(double dt, EntityID entity, EntityID parent) override;
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};
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}
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#endif // CollisionSystem_h__
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