WIP World changes
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#include "CollisionSystem.h"
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#include "World.h"
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void Systems::Collision::Update(double dt, EntityID entity, EntityID parent)
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{
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if (parent != 0)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
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transform->Position[0] += parentTransform->Position[0];
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transform->Position[1] += parentTransform->Position[1];
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transform->Position[2] += parentTransform->Position[2];
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}
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LOG_INFO("Updating entity %i with parent %i", entity, parent);
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}
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