WIP World changes
This commit is contained in:
@@ -9,12 +9,34 @@
|
||||
#include "logging.h"
|
||||
#include "glerror.h"
|
||||
|
||||
#include "World.h"
|
||||
|
||||
GLFWwindow* window;
|
||||
GLint glVersion[2];
|
||||
GLchar* glVendor;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
World world;
|
||||
|
||||
EntityID ent1 = world.CreateEntity();
|
||||
auto t1 = world.AddComponent<Components::Transform>(ent1, "Transform");
|
||||
t1->Position[0] = 1.0f;
|
||||
t1->Position[1] = 1.0f;
|
||||
t1->Position[2] = 1.0f;
|
||||
EntityID ent2 = world.CreateEntity(ent1);
|
||||
auto t2 = world.AddComponent<Components::Transform>(ent2, "Transform");
|
||||
t2->Position[0] = 1.0f;
|
||||
t2->Position[1] = 1.0f;
|
||||
t2->Position[2] = 1.0f;
|
||||
|
||||
world.Update(0.0);
|
||||
|
||||
LOG_INFO("ent1: %f %f %f", t1->Position[0], t1->Position[1], t1->Position[2]);
|
||||
LOG_INFO("ent2: %f %f %f", t2->Position[0], t2->Position[1], t2->Position[2]);
|
||||
|
||||
return 0;
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user