Fixat med ljus
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@@ -29,6 +29,7 @@ public:
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glm::mat4 projectionMatrix;
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int HEIGHT, WIDTH;
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float Lights;
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struct ModelData
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{
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@@ -101,7 +102,8 @@ private:
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ShaderProgram m_ShaderProgramShadows;
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ShaderProgram m_ShaderProgramShadowsDrawDepth;
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ShaderProgram m_ShaderProgramDebugAABB;
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void ClearStuff();
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void DrawScene();
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void DrawModels(ShaderProgram &shader);
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void DrawShadowMap();
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