Fixat med ljus
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@@ -6,7 +6,7 @@ uniform mat4 view;
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layout(binding=0) uniform sampler2D texture0;
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layout(binding=1) uniform sampler2D shadowMap;
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const int numberOfLights = 3;
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const int numberOfLights = 128;
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uniform vec3 position[numberOfLights];
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uniform vec3 specular[numberOfLights];
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