I Can't Believe It's Not Shadows!®
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@@ -7,6 +7,7 @@
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#include "Components/Transform.h"
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#include "Components/Input.h"
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#include "Components/Collision.h"
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#include "Components/Bounds.h"
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#include "logging.h"
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@@ -23,7 +24,8 @@ namespace Systems
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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float speed;
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float m_PlayerSpeed;
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glm::vec3 m_PlayerOriginalBounds;
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};
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}
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