diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 6e44d64..377c227 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -108,6 +108,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa } else { + transform->Position -= Ship_Right * (float)dt * Euler.z; if(Euler.z < 1.5f && Euler.z > -1.5f) transform->Orientation = glm::angleAxis(0,glm::vec3(0,0,1)); else if(Euler.z < 0.f)