Conflicts:
	Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
Tleety
2015-06-02 00:42:03 +02:00
3 changed files with 25 additions and 5 deletions
+4 -3
View File
@@ -131,8 +131,6 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
m_PlayerOriginalBounds = bounds->VolumeVector;
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
@@ -244,8 +242,9 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
m_poweruptimeleft = powerupComp->Duration;
m_World->RemoveEntity(ent);
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0));
auto soundEmitterPU = m_World->GetProperty<Components::SoundEmitter*>(entity, "SoundEmitterPowerUp");
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(soundEmitter, "Sounds/boom.wav");
soundSystem->PlaySound(soundEmitterPU, "Sounds/boom.wav");
}
}
@@ -269,6 +268,8 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
float percentage = m_poweruptimeleft / m_PowerUpTotalDuration;
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0) * percentage + (1.f - percentage) * glm::vec3(0.05f, 0.36f, 1.f));
auto soundEmitterEngine = m_World->GetProperty<Components::SoundEmitter*>(entity, "SoundEmitterEngine");
soundEmitterEngine->Pitch = 1.f + percentage * 0.5f;
// Update camera
if(! freecamEnabled)