Merge branch 'master' of https://github.com/sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/Systems/PlayerSystem.cpp
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@@ -131,8 +131,6 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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m_PlayerOriginalBounds = bounds->VolumeVector;
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
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glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
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@@ -244,8 +242,9 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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m_poweruptimeleft = powerupComp->Duration;
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m_World->RemoveEntity(ent);
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SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0));
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auto soundEmitterPU = m_World->GetProperty<Components::SoundEmitter*>(entity, "SoundEmitterPowerUp");
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auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
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soundSystem->PlaySound(soundEmitter, "Sounds/boom.wav");
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soundSystem->PlaySound(soundEmitterPU, "Sounds/boom.wav");
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}
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}
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@@ -269,6 +268,8 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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float percentage = m_poweruptimeleft / m_PowerUpTotalDuration;
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SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0) * percentage + (1.f - percentage) * glm::vec3(0.05f, 0.36f, 1.f));
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auto soundEmitterEngine = m_World->GetProperty<Components::SoundEmitter*>(entity, "SoundEmitterEngine");
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soundEmitterEngine->Pitch = 1.f + percentage * 0.5f;
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// Update camera
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if(! freecamEnabled)
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