Shader stuff.
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@@ -16,12 +16,12 @@
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#include <glm/gtc/type_ptr.hpp>
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#include "glerror.h"
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#include "ShaderProgram.h"
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class Renderer
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{
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public:
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GLuint shaderProgram;
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std::shared_ptr<ShaderProgram> m_ShaderProgram;
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GLuint VAO;
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std::vector<std::vector<float>> Vertices;
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