Shader stuff.

This commit is contained in:
2014-03-06 17:31:21 +01:00
parent 5608fb58da
commit 5a15491573
7 changed files with 238 additions and 65 deletions
+18
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#version 440
uniform mat4 MVP;
uniform sampler2D texture0;
in VertexData {
vec3 Position;
vec3 Color;
vec2 TextureCoord;
} Input;
out vec4 FragmentColor;
void main()
{
vec4 texel = texture2D(texture0, Input.TextureCoord);
FragmentColor = texel * vec4(Input.Color, 0);
}
+22
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#version 440
uniform mat4 MVP;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 2) in vec2 TextureCoord;
out VertexData {
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
} Output;
void main()
{
gl_Position = MVP * vec4(Position, 1.0);
Output.Position = Position;
Output.Normal = Normal;
Output.TextureCoord = TextureCoord;
}