Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/GameWorld.cpp
	Escape-the-Dawn/GameWorld.h
This commit is contained in:
Adam
2014-03-13 01:45:27 +01:00
15 changed files with 365 additions and 190 deletions
+15 -12
View File
@@ -35,8 +35,7 @@ void GameWorld::Initialize()
collision = AddComponent<Components::Collision>(entcamera, "Collision");
collision->Phantom = false;
bounds = AddComponent<Components::Bounds>(entcamera, "Bounds");
bounds->Origin = transform->Position;
bounds->VolumeVector = glm::vec3(4.f,2.f,2.f);
bounds->VolumeVector = glm::vec3(0.1f,0.1f,0.1f);
// Fucking lights
ent = CreateEntity();
@@ -86,21 +85,22 @@ void GameWorld::Initialize()
//ground
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0.f, -4.f, 0.f);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "plane.obj";
// Player
player1 = CreateEntity();
transform = AddComponent<Components::Transform>(player1, "Transform");
transform->Position = glm::vec3(0.f, 0.f, 0.f);
model = AddComponent<Components::Model>(player1, "Model");
m_Player = CreateEntity();
transform = AddComponent<Components::Transform>(m_Player, "Transform");
transform->Position = glm::vec3(0.f, 4.f, 0.f);
model = AddComponent<Components::Model>(m_Player, "Model");
model->ModelFile = "ship.obj";
collision = AddComponent<Components::Collision>(player1, "Collision");
collision = AddComponent<Components::Collision>(m_Player, "Collision");
collision->Phantom = false;
bounds = AddComponent<Components::Bounds>(player1, "Bounds");
bounds->Origin = transform->Position;
bounds->VolumeVector = glm::vec3(10.f,10.f,5.f);
bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
bounds->Origin = glm::vec3(transform->Position.x, transform->Position.y - 4, transform->Position.z + 3);
bounds->VolumeVector = glm::vec3(4.f,0.7f,4);
bounds->VolumeVector = glm::vec3(1.f,0.7f,1.f);
player2 = CreateEntity();
@@ -118,8 +118,11 @@ void GameWorld::Initialize()
void GameWorld::Update(double dt)
{
World::Update(dt);
if(GetSystem<Systems::CollisionSystem>("CollisionSystem")->Intersects(player1, entcamera))
if(GetSystem<Systems::CollisionSystem>("CollisionSystem")->Intersects(m_Player, entcamera))
assert(false);
auto transform = GetComponent<Components::Transform>(m_Player, "Transform");
transform->Orientation = transform->Orientation * glm::angleAxis<float>(dt, glm::vec3(0, 0, 1));
}
void GameWorld::RegisterComponents()