Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/GameWorld.cpp
	Escape-the-Dawn/GameWorld.h
This commit is contained in:
Adam
2014-03-13 01:45:27 +01:00
15 changed files with 365 additions and 190 deletions
+29 -29
View File
@@ -15,42 +15,42 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
LOG_INFO("Updating entity %i with parent %i", entity, parent);
}
bool Systems::CollisionSystem::Intersects(EntityID entity1, EntityID entity2)
bool Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
{
auto collisionComponent1 = m_World->GetComponent<Components::Collision>(entity1, "Collision");
if(collisionComponent1 == nullptr)
auto aTransform = m_World->GetComponent<Components::Transform>(aEntity, "Transform");
if(aTransform == nullptr)
return false;
auto collisionComponent2 = m_World->GetComponent<Components::Collision>(entity2, "Collision");
if(collisionComponent2 == nullptr)
auto bTransform = m_World->GetComponent<Components::Transform>(bEntity, "Transform");
if(bTransform == nullptr)
return false;
collisionComponent1->CollidingEntities.clear();
collisionComponent2->CollidingEntities.clear();
auto aCollisionComponent = m_World->GetComponent<Components::Collision>(aEntity, "Collision");
if(aCollisionComponent == nullptr)
return false;
auto bCollisionComponent = m_World->GetComponent<Components::Collision>(bEntity, "Collision");
if(bCollisionComponent == nullptr)
return false;
aCollisionComponent->CollidingEntities.clear();
bCollisionComponent->CollidingEntities.clear();
auto bounds1 = m_World->GetComponent<Components::Bounds>(entity1, "Bounds");
auto bounds2 = m_World->GetComponent<Components::Bounds>(entity2, "Bounds");
auto aBounds = m_World->GetComponent<Components::Bounds>(aEntity, "Bounds");
auto bBounds = m_World->GetComponent<Components::Bounds>(bEntity, "Bounds");
glm::vec3 max1 = glm::vec3(bounds1->Origin.x + bounds1->VolumeVector.x, bounds1->Origin.y + bounds1->VolumeVector.y, bounds1->Origin.z + bounds1->VolumeVector.z);
glm::vec3 min1 = glm::vec3(bounds1->Origin.x - bounds1->VolumeVector.x, bounds1->Origin.y - bounds1->VolumeVector.y, bounds1->Origin.z - bounds1->VolumeVector.z);
glm::vec3 max2 = glm::vec3(bounds2->Origin.x + bounds2->VolumeVector.x, bounds2->Origin.y + bounds2->VolumeVector.y, bounds2->Origin.z + bounds2->VolumeVector.z);
glm::vec3 min2 = glm::vec3(bounds2->Origin.x - bounds2->VolumeVector.x, bounds2->Origin.y - bounds2->VolumeVector.y, bounds2->Origin.z - bounds2->VolumeVector.z);
for(int z = min1.z; z < max1.z; z++)
if (z > min2.z && z < max2.z)
for (int y = min1.y; y < max1.y; y++)
if(y > min2.y && y < max2.y)
for (int x = min1.x; x < max1.x; x++)
if(x > min2.x && x < max2.x)
{
//vi har en kollision!!! kanske :(
collisionComponent1->CollidingEntities.push_back(entity2);
collisionComponent2->CollidingEntities.push_back(entity1);
return true;
}
glm::vec3 aMax = aTransform->Position + aBounds->Origin + aBounds->VolumeVector;
glm::vec3 aMin = aTransform->Position + aBounds->Origin - aBounds->VolumeVector;
glm::vec3 bMax = bTransform->Position + bBounds->Origin + bBounds->VolumeVector;
glm::vec3 bMin = bTransform->Position + bBounds->Origin - bBounds->VolumeVector;
if (aMin.x <= bMax.x && bMin.x <= aMax.x) {
if (aMin.y <= bMax.y && bMin.y <= aMax.y) {
if (aMin.z <= bMax.z && bMin.z <= aMax.z) {
aCollisionComponent->CollidingEntities.push_back(aEntity);
bCollisionComponent->CollidingEntities.push_back(bEntity);
return true;
}
}
}
return false;
}