Doppler effect
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@@ -20,7 +20,9 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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private:
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ALuint LoadFile(std::string fileName);
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