Doppler effect
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@@ -72,14 +72,27 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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}
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path)
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{
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ALuint buffer = LoadFile(fileName);
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ALuint buffer = LoadFile(path);
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ALuint source = m_Source[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Source[emitter.get()]);
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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ALuint buffer = LoadFile(emitter->Path);
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ALuint source = m_Source[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Source[emitter.get()]);
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}
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void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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alSourceStop(m_Source[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter") {
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@@ -88,13 +101,13 @@ void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<
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}
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}
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ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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ALuint Systems::SoundSystem::LoadFile(std::string path)
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{
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if (m_BufferCache.find(fileName) != m_BufferCache.end())
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return m_BufferCache[fileName];
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if (m_BufferCache.find(path) != m_BufferCache.end())
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return m_BufferCache[path];
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FILE *fp = NULL;
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fp = fopen(fileName.c_str(), "rb");
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fp = fopen(path.c_str(), "rb");
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//CHECK FOR VALID WAVE-FILE
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fread(type, sizeof(char), 4, fp);
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@@ -160,7 +173,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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delete[] buf;
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m_BufferCache[fileName] = buffer;
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m_BufferCache[path] = buffer;
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return buffer;
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}
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@@ -169,5 +182,8 @@ ALuint Systems::SoundSystem::CreateSource()
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ALuint source;
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alGenSources((ALuint)1, &source);
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alDopplerFactor(2.f); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
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alDopplerVelocity(350.f); // Defines the velocity of the sound
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return source;
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}
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