Doppler effect
This commit is contained in:
@@ -19,6 +19,7 @@ void GameWorld::Initialize()
|
||||
std::shared_ptr<Components::Camera> camera;
|
||||
std::shared_ptr<Components::Bounds> bounds;
|
||||
std::shared_ptr<Components::Collision> collision;
|
||||
std::shared_ptr<Components::SoundEmitter> soundEmitter;
|
||||
EntityID ent;
|
||||
|
||||
// Camera
|
||||
@@ -103,6 +104,14 @@ void GameWorld::Initialize()
|
||||
bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
|
||||
bounds->Origin = glm::vec3(transform->Position.x, transform->Position.y - 4, transform->Position.z + 3);
|
||||
bounds->VolumeVector = glm::vec3(4.f,0.7f,4);
|
||||
soundEmitter = AddComponent<Components::SoundEmitter>(m_Player, "SoundEmitter");
|
||||
soundEmitter->Loop = true;
|
||||
soundEmitter->MaxDistance = FLT_MAX;
|
||||
soundEmitter->ReferenceDistance = 10;
|
||||
soundEmitter->Gain = 1;
|
||||
soundEmitter->Pitch = 1;
|
||||
soundEmitter->Path = "Sounds/hallelujah.wav";
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter);
|
||||
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
|
||||
@@ -12,7 +12,6 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
transform->Position[1] += parentTransform->Position[1];
|
||||
transform->Position[2] += parentTransform->Position[2];
|
||||
}
|
||||
LOG_INFO("Updating entity %i with parent %i", entity, parent);
|
||||
|
||||
auto entities = m_World->GetEntities();
|
||||
|
||||
|
||||
@@ -20,7 +20,9 @@ public:
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
|
||||
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
|
||||
|
||||
private:
|
||||
ALuint LoadFile(std::string fileName);
|
||||
|
||||
@@ -72,14 +72,27 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path)
|
||||
{
|
||||
ALuint buffer = LoadFile(fileName);
|
||||
ALuint buffer = LoadFile(path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
ALuint buffer = LoadFile(emitter->Path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
alSourceStop(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
@@ -88,13 +101,13 @@ void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<
|
||||
}
|
||||
}
|
||||
|
||||
ALuint Systems::SoundSystem::LoadFile(std::string fileName)
|
||||
ALuint Systems::SoundSystem::LoadFile(std::string path)
|
||||
{
|
||||
if (m_BufferCache.find(fileName) != m_BufferCache.end())
|
||||
return m_BufferCache[fileName];
|
||||
if (m_BufferCache.find(path) != m_BufferCache.end())
|
||||
return m_BufferCache[path];
|
||||
|
||||
FILE *fp = NULL;
|
||||
fp = fopen(fileName.c_str(), "rb");
|
||||
fp = fopen(path.c_str(), "rb");
|
||||
|
||||
//CHECK FOR VALID WAVE-FILE
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
@@ -160,7 +173,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
|
||||
alBufferData(buffer, format, buf, dataSize, sampleRate);
|
||||
delete[] buf;
|
||||
|
||||
m_BufferCache[fileName] = buffer;
|
||||
m_BufferCache[path] = buffer;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@@ -169,5 +182,8 @@ ALuint Systems::SoundSystem::CreateSource()
|
||||
ALuint source;
|
||||
alGenSources((ALuint)1, &source);
|
||||
|
||||
alDopplerFactor(2.f); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
|
||||
alDopplerVelocity(350.f); // Defines the velocity of the sound
|
||||
|
||||
return source;
|
||||
}
|
||||
Reference in New Issue
Block a user