Added OnComponentCreated event for systems
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@@ -2,6 +2,7 @@
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#define System_h__
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#include "Entity.h"
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#include "Component.h"
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class World;
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@@ -16,6 +17,9 @@ public:
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// Called once for every entity in the world every tick
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virtual void Update(double dt, EntityID entity, EntityID parent) { }
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// Called when a component is created
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virtual void OnComponentCreated(std::string type, std:: shared_ptr<Component> component);
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protected:
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World* m_World;
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};
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