Merge with master branch

This commit is contained in:
Tleety
2015-06-01 23:30:40 +02:00
parent 076e1bba74
commit 66303dfd6a
@@ -11,9 +11,6 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
transform->Position[0] += parentTransform->Position[0];
transform->Position[1] += parentTransform->Position[1];
transform->Position[2] += parentTransform->Position[2];
<<<<<<< HEAD
}
=======
}*/
auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
@@ -26,7 +23,6 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
// Quit out if we're not interested in collision events
if (!collisionComponent->Interested)
return;
>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
auto entities = m_World->GetEntities();
@@ -73,13 +69,16 @@ void Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
if(bCollisionComponent == nullptr)
return;
<<<<<<< HEAD
=======
auto transformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
>>>>>>> b81d60799e242ee073f5fa8bf1996c8c5878db06
auto aBounds = m_World->GetComponent<Components::Bounds>(aEntity, "Bounds");
auto bBounds = m_World->GetComponent<Components::Bounds>(bEntity, "Bounds");
glm::vec3 aPos = aTransform->Position + (aBounds->Origin * aTransform->Scale);
glm::vec3 bPos = bTransform->Position + (bBounds->Origin * bTransform->Scale);
glm::vec3 aPos = transformSystem->AbsolutePosition(aEntity) + (aBounds->Origin * aTransform->Scale);
glm::vec3 bPos = transformSystem->AbsolutePosition(bEntity) + (bBounds->Origin * bTransform->Scale);
glm::vec3 aMax = aPos + aBounds->VolumeVector * aTransform->Scale;
glm::vec3 aMin = aPos - aBounds->VolumeVector * aTransform->Scale;
@@ -89,8 +88,8 @@ void Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
if (aMin.x <= bMax.x && bMin.x <= aMax.x) {
if (aMin.y <= bMax.y && bMin.y <= aMax.y) {
if (aMin.z <= bMax.z && bMin.z <= aMax.z) {
aCollisionComponent->CollidingEntities.push_back(aEntity);
bCollisionComponent->CollidingEntities.push_back(bEntity);
aCollisionComponent->CollidingEntities.push_back(bEntity);
bCollisionComponent->CollidingEntities.push_back(aEntity);
return;
}
}
@@ -123,7 +122,7 @@ void Systems::CollisionSystem::CreateBoundingBox(std::shared_ptr<Components::Bou
GLushort elements[] = {
0, 1, 2, 3,
4, 5, 6, 7,
0, 4, 1, 5,
0, 4, 1, 5,
2, 6, 3, 7
};
GLuint ibo_elements;